/// Blinky.NET - a program to reduce eye strain by reminding you to blink
/// Copyright (C) 2007  Forrest Humphrey
///
/// This program is free software; you can redistribute it and/or
/// modify it under the terms of the GNU General Public License
/// as published by the Free Software Foundation; either version 2
/// of the License, or (at your option) any later version.
///
/// This program is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
/// GNU General Public License for more details.
///
/// You should have received a copy of the GNU General Public License
/// along with this program; if not, write to the Free Software
/// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Blinky.Properties;

namespace Blinky
{
    public partial class OptionsDialog : Form
    {
        public OptionsDialog()
        {
            InitializeComponent();
        }

        /// <summary>
        /// Load the input fields from the user settings object
        /// </summary>
        /// <param name="e"></param>
        protected override void OnLoad(EventArgs e) {
            intervalUpDown.Value = Interval;
            base.OnLoad(e);
        }

        // blink interval
        private int Interval {
            get {
                return Settings.Default.BLINK_INTERVAL_M;
            }
            set {
                Settings.Default.BLINK_INTERVAL_M = value;
            }
        }

        // blink duration
        private int Duration {
            get {
                return Settings.Default.BLINK_DURATION_S;
            }
            set {
                Settings.Default.BLINK_DURATION_S = value;
            }
        }

        private void okButton_Click(object sender, EventArgs e) {
            int interval = (decimal.ToInt32(intervalUpDown.Value));
            if (interval != Interval) {
                Interval = interval;
            }
            int duration = (decimal.ToInt32(durationUpDown.Value));
            if (duration != Duration) {
                Duration = duration;
            }
            Settings.Default.Save();
            this.Close();
        }

        private void cancelButton_Click(object sender, EventArgs e) {
            this.Close();
        }
    }
}